Voidchamber is an independent game studio focused on building bold, systems-driven games with style, substance, and a bit of chaos. We value iteration, risk, and raw ideas, everything we release is built from scratch, tested to break, and meant to evolve.
To create original games that challenge players, reward risk, and leave a mark.
Build weird, playable worlds worth exploring, and do it our way.
Marketing & Community
Art, Audio & Assets
Gameplay & Systems
Narrative & Worldbuilding
QA & Playtesting Lead
UI/UX Design & Accessibility