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Our Projects

We make original games with a focus on style, mechanics, and creative intent. Whether it’s a solo concept or a team production, we build with purpose.

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Turning concepts into code

We take raw ideas and shape them into playable, polished experiences. Every mechanic, interaction, and pixel is built from the ground up, tested, broken, rebuilt. It’s not just code. It’s design, instinct, and iteration.

Concepts Prototyped
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Result

We build, test, and improve through real player feedback, every project is a step forward.

cracked

Cracked Precision Platforming, No Mercy

Cracked is a fast-paced 2D platformer built for speedrunners and masochists alike. Race through deadly levels, master tight controls, and climb the leaderboards. Explore the ruins of an abandoned factory if you can survive long enough to see it all.

Result

Each build brings us closer to a game worth grinding through, or dying in.

Hours in Development
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Game Builds Tested
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Elite Rogue, Fight. Die. Adapt.

Elite Rogue is a fast-paced third-person roguelike where you battle through shifting dimensions, unlock new classes, and evolve your loadout with every run. Play solo or in 10-player co-op and survive the chaos, or die trying.

Enemies Designed
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Playable Classes
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Result

Elite Rogue is built to evolve, every class, item, and fight is part of the chaos.

wilboo

Kill Wilbo, Spot Fast. Shoot First.

A chaotic multiplayer party game where players hunt targets in crowded cartoon scenes. Find them fast, score points, and be the first to take down Wilbo.

Result

Precision is optional. Fun isn’t.

Shots Fired
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Wilbos Killed
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From raw ideas to real worlds.